Clumsy Archers sound credits Special-arrow effects: electric spell by Augmentality (Brandon Morris), fire/slime/crystal/spell effects by rubberduck, and a real arrow pass for Gust. All selected under CC0. See ELEMENTS-LICENSE.txt and ELEMENTS-PROVENANCE.txt. https://opengameart.org/content/spell-sounds https://opengameart.org/content/80-cc0-rpg-sfx Bow draw, release, arrow nocking and volley effects: Recorded by Ben Jaszczak and Brian Nelson / Still North Media. Medieval sound effects - Weapon Textures, Creative Commons Zero (CC0). https://opengameart.org/content/medieval-sound-effects-weapon-textures Downloaded 2026-10-17 from the submission's first original WAV archive. Sources: Scythian Recurve Draw.wav, Scythian Recurve Shoot.wav, Scythian Recurve Nock Arrow.wav and Scythian Recurve Arrow Pass.wav. Short takes selected; high-pass at 90 Hz, low-pass at 9 kHz, resampled to mono 24 kHz PCM WAV with edge fades. The release adds a quiet actual arrow pass; the volley layers three distinct recorded bow releases. Draw and nocking are quieter than the release. No generic creak, interface pluck, knife swish or metal-click recording is used for those bow actions. Exact time selections: tools/import-archery.cjs in the game project. Original recording hashes: ARCHERY-PROVENANCE.txt in this directory. Other recorded effects by Kenney / Kenney.nl, Creative Commons Zero (CC0). Downloaded from the official source on 2026-10-17: https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://kenney.nl/assets/interface-sounds https://creativecommons.org/publicdomain/zero/1.0/ Original license texts are included in this directory. Selected effects were converted to mono 24 kHz PCM WAV, volume-normalized, trimmed to 0.8 seconds and faded at the edges for consistent browser playback. The source-to-game mapping is in tools/import-kenney.cjs in the game project. Kenney does not endorse this game. Fallback effects are original procedural sounds from Clumsy Archers. Recorded effects play when available; offline/file mode and failed downloads retain procedural fallbacks without delayed playback.